Thursday, May 31, 2012

Tim Burton's Alice in Wonderland

 

Tim Burton's Alice in Wonderland

Disney's Story Behind the Story


INTRODUCTION- July 4, 1862.

During a trip down the Thames with Reverend Robinson Duckworth and math teacher Mr. Charles Lutwidge Dodgson, Alice Liddell and her sisters insist on hearing a story. So Dodgson invents one about a girl named Alice who falls down a rabbit hole and embarks on an amazing adventure. Little Alice is thrilled with the story and asks Dodgson to write it down in a book.

It takes him two years, but Dodgson finally hands the manuscript over to Alice. It's titled Alice’s Adventures Underground, and it tells of an incredible journey through forests filled with talking mushrooms and flowers while in the company of the Mad Hatter, the Cheshire Cat and the Queen of Hearts.

In 1865, the book is published by MacMillan and achieves enormous success. The title has changed - it's now Alice's Adventures in Wonderland - and the author, Dodgson, uses the pen name Lewis Carroll. But the story remains the same. It's an incredible adventure that will change children's literature forever, because this time the story is written from a child's point of view.

Another book is published in 1871: Through the .Looking Glass and What Alice Found There. Even more popular than its predecessor, Carroll's second book introduces characters like Tweedle Dee and Tweedle Dum, the White Queen, the Red Queen, and Humpty Dumpty.

Lewis Carroll doesn't write any other stories about Alice, but her adventures continue as adaptations are made of Carroll's books: movies, cartoons, musicals, plays, television series, songs, videogames and comic strips.




In 2007, the Walt Disney Studios start working on a new movie inspired by Al ice's adventures. This lime, though, it's not an adaptation. The story starts many years later; when Alice is 19 years old and is about to get married. She thinks that Wonderland and all the characters she met there were a dream, the same dream that has been tormenting her since she was a child. But when she tumbles into the rabbit hole again, she finds herself living the dream once more, and she discovers that nothing is like it was before, not even herself.

It all begins with Linda Woolverton (screenwriter for Beauty and the Beast and The Lion King), who has an idea for updating the famous and beloved character. Then the director arrives: Tim Burton, former in-between artist at Disney and creator of Disney's masterpiece The Nightmare Before Christmas. Poet of the diverse throughout his filmography, Burton is the perfect choice to give shape to the story written by Woolverton.

After her father's death, Alice feels nobody understands her. She feels lost. Only Wonderland will be able to show her the way again.

Disney Epic Mickey: The Power of Two

NINTENDO POWER

Double Feature: Mickey and Oswald return to save the day in not one but two Epic Mickey sequels!

THERE WAS A TIME when Mickey Mouse could legitimately include “video game star” on his considerable list of credentials. Those days had begun to seem a distant memory until Warren Spector and his team at Junction Point jump-started the mouse’s lagging career with Disney Epic Mickey. The game was a critical and commercial success, and now Mickey looks to continue his comeback with a pair of brand-new installments in the Epic Mickey saga—The Power of Two for Wii and Power of Illusion for Nintendo 3DS.


Disney Epic Mickey: The Power of Two

“The response from fans has been overwhelming,” says Spector while looking back on the original Epic Mickey. “I’ve never received so much heartfelt fan mail about a game.” That’s impressive given the veteran developer’s extensive body of work, which includes such all-time greats as System Shock and Deus Ex. Offering a boldly creative take on Disney history, unique paint and- thinner game mechanics, and a “"playstyle matters” approach to choice, Epic Mickey obviously struck a chord with players. The Power of Two retains those core elements and adds what Spector tells us was the number-one thing fans wanted from a sequel: cooperative play. While one person controls Mickey, a second player can hop in at any time and join the fun as Oswald the Lucky Rabbit. As before, Mickey wields the power of paint and thinner with his magical brush. Oswald, on the other hand, brandishes a remote control that can emit bolts of electricity. The device has a variety of applications, from activating all sorts of different machines around Wasteland to shortcircuiting the mechanical Beetleworx so they fight alongside our heroes (similar to how Mickey can use paint to befriend Blotlings). What’s more, should mouse and rabbit “cross the streams” of their respective powers, the potency of Mickey’s paint or thinner will be amplified. Such teamwork can erase or befriend even the toughest foes in record time. In addition to his remote control, Oswald possesses a couple of unique abilities that further differentiate him from Mickey. He can spin his ears like a helicopter to hover midjump, for example, or detach one of his arms and use it like a boomerang. As bizarre as the latter may sound, it’s actually a nod to Oswald’s classic cartoons, in which he would pull himself apart in all sorts of bizarrely useful ways. (If you haven’t seen those old shorts, do yourself a favor and track them down.) The most obvious function of the “boom-arm-rang” is to retrieve items from afar, but as we observed during our demo, it’s also useful for smacking Mickey upside the head if player two is feeling mischievous. “There is ‘griefing’ in the game,” confirms design director Chase Jones with a laugh. “Mickey and Oswald have this great comical relationship in the story, and we wanted to make sure we reflected that in gameplay.” Friendly rivalry notwithstanding, the two can also lend each other a helping hand. If one character falls in battle, the other can revive him. Only when both heroes kick the bucket will you have to restart from the previous checkpoint. Even during solo play, Oswald remains an integral part of the experience as an AI-controlled partner. “He’s with you every step of the way,” explains Spector. “And I’ve got to say, the team really stepped up. His AI is pretty darned good. He genuinely does helpful things.” Beyond that, the lucky rabbit’s constant presence brings a heightened energy and personality to the proceedings. He often stole the show despite limited screen time in the first Epic Mickey, so we’re happy to see him figure more prominently in the sequel.

BUILDING A BETTER MOUSECAPADE

Despite the aforementioned flood of fan mail about the original game, Junction Point recognized there were certain shortcomings that need to be addressed. Foremost among them was the camera. Spector points out that the mix of platforming and adventure-style gameplay presents a unique challenge when it comes to providing the ideal perspective, as does the player’s ability to erase entire portions of the environment. “But we can do better,” he insists. “We’ve made hundreds and hundreds of changes. We’ve worked with Nintendo directly and they’ve given us great feedback.” Indeed, even at this early stage of development, the improvement we saw during our demo was dramatic. The camera does a much better job of following Mickey’s brush and framing the action than it did in the first game—so much so that we felt compelled to manually adjust our viewpoint on only a couple of occasions. The second big change is that all of the dialogue will be fully voiced this time around. Spector admits that the decision to forgo voice acting in the previous game was a mistake. “I thought about games like Mario and all of the Japanese RPGs that I’d played over the years,” he recalls. “They have what I call ‘bark’ text. And so I said, ‘Let’s do that.’ We used the real Disney voice actors. So it’s really Mickey. It’s really Donald. And they did amazing stuff with grunts and groans and squeaks. But in [the sequel], every character says every word, and it’s magical. Obviously you can get more emotion out of a line of dialogue than you can out of even the most effectively acted grunt.” To accompany the official Disney vocal talent for the established characters, Junction Point secured Frank Welker as the voice of Oswald and Cary Elwes as Gus the Gremlin. The studio also enlisted award-winning comic-book writer Marv Wolfman to help pen the dialogue and contribute to the story. Finally, Spector and his team want to do a better job of living up to their “playstyle matters” mantra—of ensuring that the choices you make have lasting and meaningful consequences. “When all was said and done, the lack of persistence was the thing that most disappointed me with the first game,” Spector admits. “Your choices really didn’t matter as much as they could have. We’re working very hard to make sure that’s not the case this time. Persistence is hugely important in a game where playstyle matters.” The most basic example of that comes when you make the effort to paint or thin everything on a level. Not only will there be repercussions for doing so this time, but those changes will remain even after you leave the area. Your decisions also have enduring ramifications on how the denizens of Wasteland respond to you, and even affect what Mickey is able to do. The mouse will actually gain or lose abilities based on how you interact with the world, though Junction Point isn’t ready to divulge specifics on that just yet.

WASTELAND IN PERIL

After detailing co-op play and discussing how his team was going to improve upon their previous effort, Spector showed us the beautifully rendered intro cinematic for The Power of Two. It opens on Oswald and his fellow Wastelanders cheerfully working side by side to rebuild their home after the events of the first game. Suddenly a massive earthquake strikes, and in the ensuing chaos Oswald finds himself face-to-menacing-face with a Beetleworx. Just then, the villainous Mad Doctor from the first Epic Mickey swoops in on his flying machine and… breaks into song. “We’re doing the first-ever musical comedy game,” effuses Spector. That’s certainly not a statement we expected to hear during this visit, but the Mad Doctor’s highly entertaining number sells us on the idea immediately. In it, he claims to have seen the error of his ways and offers to help Wasteland’s citizens battle an impending threat. Oswald is won over by the doc’s performance, as well, and elects to join forces with him. Less convinced are Gus and Ortensia (Oswald’s girlfriend), who thus summon Mickey back to Wasteland for help. But first, our hero must take a detour to retrieve his magic brush. That leads to Yen Sid’s lab, which serves as the site of a Fantasia-themed tutorial, complete with marching brooms and familiar “The Sorcerer’s Apprentice” music. It also introduces the game’s new physics engine. At one point Mickey reaches a series of floating globes in the middle of a large chasm. Only the bottom halves of the globes can be erased, but doing so causes the top halves to fall. Mickey can then paint the bottoms back in and use the newly flattened surfaces as platforms to cross the chasm. Though a rudimentary example, it illustrates how physics will play a bigger role in the game’s puzzles. From there, our demo leaps ahead to a new type of area called Dahl Engineering Corridors. In the first game players would travel between the different regions of Wasteland by jumping into film projectors and traversing 2D levels based on classic Mickey cartoons. At the beginning of The Power of Two, those projectors are offline due to the earthquake, so Mickey has to use the DECs to get around. These underground passages were cobbled together by the gremlins (the real-life brainchildren of author Roald Dahl) using forgotten Disney memorabilia, and as a result they’re sort of like giant Rube Goldberg machines. To knock down a giant doll head blocking our path, for instance, we rolled a ball onto a pressuresensitive panel and set off a series of events involving a mechanical turtle, a hamster wheel, and flying pies. The constant background activity really makes these levels come alive, and hardcore Disney aficionados will get a kick out of trying to identify the various relics. (We spotted a Chip portrait, as well as the whistles from Steamboat Willie.) As for the projectors, Jones promises that they will go back online eventually and provide a whole new batch of cartoon-inspired 2D levels. “And they’re done in a different way to support Oswald being there,” he teases. Our time with The Power of Two concluded in OzTown, which was one of the hubs in the original Epic Mickey. Things have changed quite a bit since then as the burg’s residents have banded together to spruce up the place. Unfortunately, their efforts have been temporarily interrupted due to a flood of thinner caused by the earthquake. Mickey can lend a hand by placing sump pumps near the source of the flood, but he has a couple of options as to how to go about that. Gremlin Prescott points out that Mickey can get the job done much faster by retrieving just one pump and supercharging it. Animatronic Goofy thinks that’s too dangerous and recommends gathering all three pumps and running them at normal speed. Though it’ll take a bit longer, we decided to follow Goofy’s suggestion. The pumps are scattered rather inconveniently throughout town, and recovering one of them requires use of the new Fairy sketch. As in the previous game, sketches are sort of like spells that allow Mickey to summon the corresponding subject for a variety of purposes. The Fairy sketch causes its target to float, which in this instance enables us to retrieve the pump from of a pool of thinner. (During our first attempt to use the sketch, we accidentally hit Goofy, causing him to humorously hang upside down in midair.) Once all three pumps are in place, the thinner is drained from OzTown and Goofy gives us a unique pin for our efforts. Pins return as a special collectible and a nod to the real-life pin-hunting phenomenon at Disney’s theme parks. “But we’re taking the concept a step further this time,” Jones hints. He also explains that we would have received a different reward for taking Prescott’s shortcut, but that supercharging one of the pumps would have caused thinner to spray all over the surrounding homes. Though brief, our return visit to Wasteland was a blast and left us anxious to see what else The Power of Two has in store. The folks at Junction Point established a solid foundation with the first game, and they seem to be building on it in all the right ways. “Now we can take things to a whole new level in terms of quality and depth of story,” says Spector. “It’s about taking all the things we did well in Epic Mickey and doing them even better.”

Wednesday, May 30, 2012

Disney's Epic Mickey 2: The Power of Two

Disney's Epic Mickey 2: The Power of Two

The sequel to Disney's Epic Mickey



Officially announced in March, Disney Epic Mickey 2: The Power of Two, the sequel to the popular game Disney Epic Mickey, will be coming to stores this fall. In Disney Epic Mickey 2: The Power of Two, gamers will play as Mickey Mouse and for the first time ever, Oswald the Lucky Rabbit, Walt Disney's first cartoon star, in an all-new adventure of creativity and discovery. Created by Warren Spector and Disney Interactive's Junction Point game development studio, Disney Epic Mickey 2: The Power of Two brings these characters back to the Wii system from Nintendo, as well as to new HD consoles such as Xbox 360 and the Playstation 3.

Disney Epic Mickey 2: The Power of Two returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate world filled with 80 years of forgotten Disney characters and theme park attractions. But for the first time, Mickey and Oswald will join forces as true partners, Mickey with his magical paintbrush that wields paint and thinner, and Oswald with his powerful remote control that allows him to command electricity.

Monday, May 21, 2012

Disney's Soccer Mickey Mouse Cross Stitch Chart (3 of 3)

Disney Counted Cross Stitch Chart

Soccer Mickey #3

Mickey Mouse playing soccer, from Baby Camille Magazine. Chart shading can be stitched in one prominent color if shading is unclear.

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Sunday, May 20, 2012

Disney's Soccer Mickey Mouse Cross Stitch Chart (2 of 3)

Disney Counted Cross Stitch Chart

Soccer Mickey #2

Mickey Mouse playing soccer, from Baby Camille Magazine. Chart shading can be stitched in one prominent color if shading is unclear.

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Saturday, May 19, 2012

Disney's Soccer Mickey Mouse Cross Stitch Chart (1 of 3)

Disney Counted Cross Stitch Chart

Soccer Mickey #1

Mickey Mouse playing soccer, from Baby Camille Magazine. Chart shading can be stitched in one prominent color if shading is unclear.

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Friday, May 18, 2012

Disney's Donald Duck on Roller-blades Cross Stitch Chart

Disney Counted Cross Stitch Chart

Donald Duck on Rollerblades

Donald Duck rollerblading with his nephew (which one?), from Baby Camille Magazine. Chart shading can be stitched in one prominent color if shading is unclear.

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Wednesday, May 16, 2012

Disney's Goofy on Roller-blades Cross Stitch Chart

Disney Counted Cross Stitch Chart

Goofy on Rollerblades

Goofy rollerblading, from Baby Camille Magazine. Chart shading can be stitched in one prominent color if shading is unclear.

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Click on the picture to enlarge

Tuesday, May 15, 2012

Disney Adventures Comic Zone: Herbie Fully Loaded

Disney Adventures Comic Zone

Herbie Fully Loaded


25 years after Herbie Goes Bananas, Walt Disney Pictures brings us Herbie: Fully Loaded. Herbie, a Volkswagen Beetle who thinks and acts upon himself, enters NASCAR racing circut. Entering as the underdog, he and his driver (Lindsay Lohan) end up winning the race.



Monday, May 14, 2012

Tarzan II Disney Adventures Comics

Disney Adventures Comic Zone

Tarzan II 

Based on the direct-to-video follow-up to Tarzan, Disney's full length animated feature, Tarzan II was released in 2005. The storyline of the movie is that after being raised in the jungle as a boy, Tarzan feels he is endangering his family and thinks it's best to leave the jungle and run away.


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SEO Inc

Disney POP! VinylSeries 2: Minnie Mouse

Disney & Funko

POP! Vinyl

Series 2: Minnie Mouse




The second series of twelve Disney-inspired vinyl collectible dolls for its POP! Vinyl line was released in 2011. Produced by Funko, Series 2 includes:

13. Lotso (Toy Story 3)
14. George Sandersen (Monsters, Inc.)
15. Jack Skellington (The Nightmare Before Christmas)
16. Sally (The Nightmare Before Christmas)
17. Mr. Incredible (Disney/Pixar's The Incredibles)
18. Syndrome (
Disney/Pixar's The Incredibles)
19. Jessie (
Disney/Pixar's Toy Story)
20. Boo (
Disney/Pixar's Monsters, Inc.)
21. Belle (Beauty and the Beast)
22. The Beast
(Beauty and the Beast)
23. Minnie Mouse
24. Steamboat Willie

Sunday, May 13, 2012

Walt Disney's Scamp: August 1, 1957

Walt Disney's Scamp

Comic strip first appearing August 1, 1957



Disney's Baby Tarzan & Terk Cross Stitch Chart + Bonus

Disney Counted Cross Stitch Chart (1999)

Baby Tarzan and Terk

Tarzan as an infant and everyone's favorite ape appearing Bebé, a magazine from Portugal. Although any text is in Portuguese, any experienced cross-stitcher can decipher the chart.

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Click on the picture to enlarge


As an added bonus, this leaf border is designed as part of the Tarzan series, and will coordinate with the above pattern beautifully.


Color key includes Anchor and DMC floss colors.

Saturday, May 12, 2012

Disney POP! Vinyl Series 1: Mickey Mouse


Disney & Funko

POP! Vinyl

Series 1: Mickey Mouse

 
The first series of twelve Disney-inspired vinyl collectible dolls for its POP! Vinyl line was released in 2011. Produced by Funko, Series 1 includes:
  1. Mickey Mouse
  2. Buzz Lightyear (Disney/Pixar's Toy Story)
  3. Woody (Disney/Pixar's Toy Story)
  4. Sulley (Disney/Pixar's Monsters, Inc.)
  5. Mike Wazowski (Disney/Pixar's Monsters, Inc.)
  6. Pinocchio (Pinocchio)
  7. Jiminy Cricket (Pinocchio)
  8. Snow White (Snow White)
  9. Maleficent (Sleeping Beauty)
  10. Tinker Bell (Peter Pan)
  11. Cruella de Vil (101 Dalmations)
  12. Stitch (Lilo & Stitch)

Disney's Baby Tarzan Cross Stitch Chart From Portugal

Disney Counted Cross Stitch Chart (1999)

Baby Tarzan

Tarzan as an infant appearing Bebé, a magazine from Portugal. Although any text is in Portuguese, any experienced cross-stitcher can decipher the chart.

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Click on the picture to enlarge


Color key includes Anchor and DMC floss colors.

Disney Channel Premiere Film: Not Quite Human (1987)





Not Quite Human


Dr. Jonas Carson creates an android that looks just like a human 17-year-old boy, and he "adopts" him as his son and as an older brother to Becky, who names him Chip. After the Carsons move to a new town, Chip is enrolled in high school alongside Becky. Dr. Carson also begins teaching science at the school, so he can keep a close watch over his son's progress.

Dr. Carson's former employer, Gordon Vogel, seeks to apprehend Carson's functional android, believing that he is entitled to this advanced technology since it was developed while Carson was under a contract that he didn't fulfill. Vogel has plans to turn Chip into a war-machine military project.
The first of three films in a series, Not Quite Human is a 1987 television movie, based on the Not Quite Human book series by Seth McEvoy.


Cast



Thursday, May 10, 2012

Disneyland's 50th Anniversary


Fifty 50s




In honor of Disneyland's Golden Anniversary in 2005, 50 gold and blue logos were placed throughout the park. Known as the "Hidden 50s", these anniversary icons where located in the following places:

  1. - 13.   Main Street, U.S.A., Street Lamps
Each real gas street lamp on Main Street sports a "50." The lamps are over 150 years old and were purchased in Baltimore, Maryland.

  1. Flower Mickey
For fifty years this spot has been one of the most photographed locales in the world. This "50" is fashioned completely out of real flowers.

  1. Main Street Station- Main Entrance
The iconic structure sports a "50" directly above its venerable clock.

  1. Main Street Station-Main Street
The clock tower of the station, facing Town Square, features a "50".

  1. Main Street Opera House
This "50" is placed prominently at the entrance to the new attraction Disneyland: The First "50" Magical Years.

  1. Main Street City Hall
A "50" is perched high above Town Square on the cupola of City Hall.

  1. Sleeping Beauty Castle
Bejeweled for the 50th anniversary, the castle wears a shining "50" directly above the Disney family coat of arms that adorns the castle drawbridge entrance.

  1. I Sleeping Beauty Castle Courtyard
As guests exit the castle, they can spy a small" 50" between two coat-of-arms directly above the archway.

  1. Walt Disney's Enchanted Tiki Room
This carved "50" adjacent to the lanai is possibly hard to find among the lush foliage of Adventureland.

  1. Jungle Cruise
Under the attraction marquee, this "50" is literally skewered with native spears and has a faded, aged look.

  1. Frontierland Stockade
Just inside the Frontierland stockade entrance, this" 50" can be found among assorted U.S. Cavalry supplies.

  1. Frontierland Shootin' Exposition
Placed as part of the attraction marquee, this" 50" has been accidentally riddled with buckshot by a not-so sharp shooter.

  1. Frontierland Indian
A hand-carved wooden sculpture of a noble American Indian, replete with feathered headdress and red robe, is also adorned with a "50" pendant around his neck.

  1. Big Thunder Mountain Railroad Water Tower
This “50" is literally painted upon the old plank-board water tower that supplies water to the mighty runaway trains of Big Thunder Mountain Railroad.

  1. Mark Twain Riverboat
This small" 50" can be spotted adorning the pilot house of this majestic vessel. In 1955, the Mark- Twain riverboat was the first paddle wheeler built in the United States in half a century.

  1. Tom Sawyer Island
Harper's Mill features a "50" nailed to the wall along with various metal tubs and pans. The mill acts as the stage backdrop for the nightly spectacular Fantasmic!

  1. Sailing Ship Columbia
The figurehead of this unique attraction wears a "50"around her neck. When the ship was built it was the three-masted windjammer built in the United States in more than one hundred years.

  1. Indiana Jones™ Adventure
Literally hanging in rope mesh off the attraction marquee, this "50" appears to be carved of wood and aged to blend-in with the archaeological dig occurring at the base of the Temple of the Forbidden Eye.

  1. Sailing Ship Columbia (Stern)
An all-gold "50" can be seen under the windows of the Captain’s Quarters on the ship. The Sailing Ship Columbia is modeled upon the first American vessel to circumnavigate the globe.

  1.  Pirates of the Caribbean
This "50" is located directly above the entrance to possibly the most popular Disney theme park adventure of all time, and the direct inspiration for the hit film Pirates of the Caribbean: Curse of the Black Pearl and its sequel Pirates of the Caribbean: Dead Man's Chest.

  1. New Orleans Square Street Banner
Located above the elegant courtyards and winding streets of this charming area of Disneyland, this "50" themes with the surrounding Mardi Gras décor.

  1. Splash Mountain
A "50" is carved into the mountain directly below the summit of Chickapin Hill and directly adjacent to the final fifty-two-foot drop into the briar patch below.

  1. New Orleans Square Balcony
This" 50" adorns the entrance to one of the most popular of the many quaint courtyards that guests can find and explore within New Orleans Square.

  1. Critter Country Train Trestle
A wood-carved "50" decorates this sturdy overpass that carries the authentic steam engines of the Disneyland Railroad.

  1. The Haunted Mansion
The most unique of the "Hidden 50s" is to be found at the entrance to The Haunted Mansion where the numeral "50" has been fashioned to resemble an oversized spider web.

  1. Observatron
One of the futuristic satellite dishes of this "public art" features yet another hard-to-find "50."

  1. Frontierland Stagecoach
The stagecoach at Big Thunder Ranch sports a shiny "50" on top of its carriage. The stagecoach was a popular mode of transportation in Frontierland from 1955-1959

  1. . Honey, I Shrunk the Audience
A" 50" is prominently placed right in the middle of the logo for the imaginary Imagination Institute.

  1. Pinocchio's Daring Journey (Weather Vane)
A "Hidden 50" acts as a weather vane atop this Fantasyland attraction. Other fanciful weather vanes adorn the roofline of Peter Pan's Flight, featuring the Crocodile and Captain Hook's pirate galleon.

  1. Innoventions
This hard-to-find "50" is featured as part of the décor for one of the loading stages of the rotating attraction.

  1. Mr. Toad's Wild Ride
A statue of J. Thaddeus Toad that once held a monocle features "Toady" holding a "Hidden 50."

  1. "it's a small world"
Directly under the beloved attraction's smiling glockenspiel clock is a golden "50 guarding the facade doors where every fifteen minutes a parade of little dolls emerge to announce the time.

  1. Mad Tea Party (Lanterns)
One of the yellow Chinese lanterns that hang above the swirling cups and saucers features a "Hidden 50."

  1. Roger Rabbit's Car Toon Spin
At the attraction entrance, Lenny the Cab balances a"50" atop his hood ornament.

  1. Matterhorn Bobsled (Entrance Crest)
As guests approach the chalet to board their bobsleds, they pass right under this" 50" nestled among various alpine crests.

  1. Astro Orbitor
Sharp eyes will find one of the swirling and undulating planets of this out-of-this world attraction featuring a hard-to-find "50."

  1. Mickey's Toontown Station
. A "50" adorns the marquee signage of this station for the Disneyland Railroad.

  1. Mickey's House-Mickey's Toontown
The front entrance to Mickey's residence features a hanging" 50" directly over the front door.

Disney Precious Moments December 2007 Releases


Disney Theme Park exclusive sculptures featuring Dumbo the Flying Elephant and Mad Tea Party.

Debuting December 14, 2007, the first 1,000 pieces of this edition features a special Disney Showcase Logo and sculpture's debut date back stamp.



Spread Your Wings And Dream

Retail: $75

Appromimately: 5 1/4" H







 



You Are My Cup Of Tea

Retail: $75

Appromimately: 5 3/4" H



Wednesday, May 9, 2012

Vinylmation Cutesters


Vinylmation Cutesters

"Vinylmation" is a combination of the word "Animation," which is at the heart of The Walt Disney Company, and the word "Vinyl," which is the medium upon which creativity is expressed. Vinyl + Animation = Vinylmation.




Vinylmations can be found at Disneyland Resort in Califorina, Walt Disney World Resort in Florida, Disney Cruise Line, Disneyland Resort Paris and Hong Kong Disneyland.