Tuesday, July 31, 2012
Wednesday, June 20, 2012
Disney Cuties: The Beach
Disney DY You Magazine
Space to Smile- July 2011
"The Beach"
Italy exclusiveDisney Cuties are a Hello Kitty (Sanrio) style character with a slightly over-sized head on a smaller body. This cartoon appeared in Disney Italy DY Magaizine, an Italian exclsive pulication, in July 2011. Regardless of where this was published, the comic strip needs no words to convey why they're called Cuties.

Design and color by Paolo Campinoti
at
9:36 AM
Labels:
Comic Strips,
Cuties,
Disney Italy,
DY Magazine,
Mickey Mouse,
Minnie Mouse,
Pluto
Tuesday, June 19, 2012
A Disney Sketchbook
Imagine if one sketchbook had been passed down through the decades from one Disney animator to the next, with each one making a contribution before leaving it in the talented hands of another artist. That idea was the inspiration for A Disney Sketchbook. The drawings contained within it represent the entire range of animation development, from the origins of ideas to fully conceived characters. Pencil studies of a much-younger Wendy and a serpentlike sea witch reveal the many imaginative iterations that animators create before they ultimately perfect every hero and villain. And comprehensive studies of Mickey and Baloo showcase the dedication that goes into defining the facial expressions and body language of each beloved character. Films and shorts from throughout the history of the company are featured-beginning with Steamboat Willie and ending with Tangled-demonstrating the ingenuity and skill that have remained a constant at Walt Disney Animation Studios since 1928.



ISBN: 978-1-4231-6569-9
152 pages
Release Date: October 2012
MSRP: $50.00
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12:29 PM
Labels:
books,
Disney Editions,
Donald Duck,
Gus,
Jaq,
Mickey Mouse,
Pinocchio,
Steamboat Willie
Friday, June 8, 2012
Learn How to Draw Ratatouille's Chef Skinner
Learn how to draw the tiny terror of Gusteau's kitchen!
BY MICHAEL STEWART
His hat may be almost as tall as he is, but head chef Skinner is a very big
man in the restaurant world (and in the movie Ratatouille). To draw him, all you
need to do is collect the items listed below and follow these steps.
- pencil
- eraser
- black marker or pen
- colored markers, colored pencils or crayons
- graph paper
- Start your drawing of Skinner with two big circles, like meatballs on a plate.The top circle will form the head and the bottom one will become the belly. Add an eyeline through the middle of the upper circle and lay down a vertical line through both circles to make sure they line up.
- (Note: In each step, the lines you're adding are shown in blue. Lines drawn in previous steps are black.) A few simple lines will create the shape of Skinner's stubby torso and legs. Draw the
outline of his humongous chef's hat, making sure that it's almost as big as his whole body. - Now's the time to add a neckline to Skinner's shirt. Then sketch his skinny little ankles and the great big feet below them. Erase the lower part of the center line and you're ready to move on to the next step.
- Something's got to hold that big hat on Skinner's head, so draw a wide band around its bottom edge. Then begin to sketch in his face, adding ears, eyes, nose and a sour mouth. Finally, sketch the kerchief around the neck, add the top part of the apron and put some detail on the shoes.
- Add six pleats to the hat and draw the lower part of the
apron. Next, go back to work on the face, sketching in the eyebrows, eyelids and pupils. Don't forget the pencil-thin mustache and the lower lip. Finish up by adding tails to the kerchief knot and folds on the sleeves. - Give Skinner some big, wide nostrils, bags under the eyes, creases on the cheeks and along the sides of the nose, and little pointy sideburns. Finish the detail on the ears, and the folds in the apron.
- This is Skinner,so it's never going to be a pretty picture, but once you've got all the details just right, drop your pencil and grab an eraser. Get rid of all the lines you don't want in your final drawing. Now you're ready to add the final ingredient - color.
- Skinner's hat, shirt and kerchief should be oft-white. Make his apron a grayish-tan color. His
pants should be light gray, with the checks and socks a slightly darker shade. Color the shoes dark gray. Make the face a fleshy color, leave the eyes white and blacken in the sideburns, mustache, eyebrows and eyelashes. Now this little chef is ready to command his kitchen.
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3:36 PM
Labels:
Animation,
Chef Skinner,
Disney,
Disney Adventures,
Pixar,
Ratatouille
Thursday, June 7, 2012
Thursday, May 31, 2012
Tim Burton's Alice in Wonderland
Tim Burton's Alice in Wonderland
Disney's Story Behind the Story
INTRODUCTION- July 4, 1862.
During a trip down the Thames with Reverend Robinson Duckworth and math teacher Mr. Charles Lutwidge Dodgson, Alice Liddell and her sisters insist on hearing a story. So Dodgson invents one about a girl named Alice who falls down a rabbit hole and embarks on an amazing adventure. Little Alice is thrilled with the story and asks Dodgson to write it down in a book.
It takes him two years, but Dodgson finally hands the manuscript over to Alice. It's titled Alice’s Adventures Underground, and it tells of an incredible journey through forests filled with talking mushrooms and flowers while in the company of the Mad Hatter, the Cheshire Cat and the Queen of Hearts.
In 1865, the book is published by MacMillan and achieves enormous success. The title has changed - it's now Alice's Adventures in Wonderland - and the author, Dodgson, uses the pen name Lewis Carroll. But the story remains the same. It's an incredible adventure that will change children's literature forever, because this time the story is written from a child's point of view.
Another book is published in 1871: Through the .Looking Glass and What Alice Found There. Even more popular than its predecessor, Carroll's second book introduces characters like Tweedle Dee and Tweedle Dum, the White Queen, the Red Queen, and Humpty Dumpty.
Lewis Carroll doesn't write any other stories about Alice, but her adventures continue as adaptations are made of Carroll's books: movies, cartoons, musicals, plays, television series, songs, videogames and comic strips.
In 2007, the Walt Disney Studios start working on a new movie inspired by Al ice's adventures. This lime, though, it's not an adaptation. The story starts many years later; when Alice is 19 years old and is about to get married. She thinks that Wonderland and all the characters she met there were a dream, the same dream that has been tormenting her since she was a child. But when she tumbles into the rabbit hole again, she finds herself living the dream once more, and she discovers that nothing is like it was before, not even herself.
It all begins with Linda Woolverton (screenwriter for Beauty and the Beast and The Lion King), who has an idea for updating the famous and beloved character. Then the director arrives: Tim Burton, former in-between artist at Disney and creator of Disney's masterpiece The Nightmare Before Christmas. Poet of the diverse throughout his filmography, Burton is the perfect choice to give shape to the story written by Woolverton.
After her father's death, Alice feels nobody understands her. She feels lost. Only Wonderland will be able to show her the way again.
Disney Epic Mickey: The Power of Two
NINTENDO POWER
Double Feature: Mickey and Oswald return to save the day in not one but two Epic Mickey sequels!
THERE WAS A TIME when Mickey Mouse could legitimately include “video game star” on his considerable list of credentials. Those days had begun to seem a distant memory until Warren Spector and his team at Junction Point jump-started the mouse’s lagging career with Disney Epic Mickey. The game was a critical and commercial success, and now Mickey looks to continue his comeback with a pair of brand-new installments in the Epic Mickey saga—The Power of Two for Wii and Power of Illusion for Nintendo 3DS.Disney Epic Mickey: The Power of Two
BUILDING A BETTER MOUSECAPADE
Despite the aforementioned flood of fan mail about the original game, Junction Point recognized there were certain shortcomings that need to be addressed. Foremost among them was the camera. Spector points out that the mix of platforming and adventure-style gameplay presents a unique challenge when it comes to providing the ideal perspective, as does the player’s ability to erase entire portions of the environment. “But we can do better,” he insists. “We’ve made hundreds and hundreds of changes. We’ve worked with Nintendo directly and they’ve given us great feedback.” Indeed, even at this early stage of development, the improvement we saw during our demo was dramatic. The camera does a much better job of following Mickey’s brush and framing the action than it did in the first game—so much so that we felt compelled to manually adjust our viewpoint on only a couple of occasions. The second big change is that all of the dialogue will be fully voiced this time around. Spector admits that the decision to forgo voice acting in the previous game was a mistake. “I thought about games like Mario and all of the Japanese RPGs that I’d played over the years,” he recalls. “They have what I call ‘bark’ text. And so I said, ‘Let’s do that.’ We used the real Disney voice actors. So it’s really Mickey. It’s really Donald. And they did amazing stuff with grunts and groans and squeaks. But in [the sequel], every character says every word, and it’s magical. Obviously you can get more emotion out of a line of dialogue than you can out of even the most effectively acted grunt.” To accompany the official Disney vocal talent for the established characters, Junction Point secured Frank Welker as the voice of Oswald and Cary Elwes as Gus the Gremlin. The studio also enlisted award-winning comic-book writer Marv Wolfman to help pen the dialogue and contribute to the story. Finally, Spector and his team want to do a better job of living up to their “playstyle matters” mantra—of ensuring that the choices you make have lasting and meaningful consequences. “When all was said and done, the lack of persistence was the thing that most disappointed me with the first game,” Spector admits. “Your choices really didn’t matter as much as they could have. We’re working very hard to make sure that’s not the case this time. Persistence is hugely important in a game where playstyle matters.” The most basic example of that comes when you make the effort to paint or thin everything on a level. Not only will there be repercussions for doing so this time, but those changes will remain even after you leave the area. Your decisions also have enduring ramifications on how the denizens of Wasteland respond to you, and even affect what Mickey is able to do. The mouse will actually gain or lose abilities based on how you interact with the world, though Junction Point isn’t ready to divulge specifics on that just yet.WASTELAND IN PERIL
After detailing co-op play and discussing how his team was going to improve upon their previous effort, Spector showed us the beautifully rendered intro cinematic for The Power of Two. It opens on Oswald and his fellow Wastelanders cheerfully working side by side to rebuild their home after the events of the first game. Suddenly a massive earthquake strikes, and in the ensuing chaos Oswald finds himself face-to-menacing-face with a Beetleworx. Just then, the villainous Mad Doctor from the first Epic Mickey swoops in on his flying machine and… breaks into song. “We’re doing the first-ever musical comedy game,” effuses Spector. That’s certainly not a statement we expected to hear during this visit, but the Mad Doctor’s highly entertaining number sells us on the idea immediately. In it, he claims to have seen the error of his ways and offers to help Wasteland’s citizens battle an impending threat. Oswald is won over by the doc’s performance, as well, and elects to join forces with him. Less convinced are Gus and Ortensia (Oswald’s girlfriend), who thus summon Mickey back to Wasteland for help. But first, our hero must take a detour to retrieve his magic brush. That leads to Yen Sid’s lab, which serves as the site of a Fantasia-themed tutorial, complete with marching brooms and familiar “The Sorcerer’s Apprentice” music. It also introduces the game’s new physics engine. At one point Mickey reaches a series of floating globes in the middle of a large chasm. Only the bottom halves of the globes can be erased, but doing so causes the top halves to fall. Mickey can then paint the bottoms back in and use the newly flattened surfaces as platforms to cross the chasm. Though a rudimentary example, it illustrates how physics will play a bigger role in the game’s puzzles. From there, our demo leaps ahead to a new type of area called Dahl Engineering Corridors. In the first game players would travel between the different regions of Wasteland by jumping into film projectors and traversing 2D levels based on classic Mickey cartoons. At the beginning of The Power of Two, those projectors are offline due to the earthquake, so Mickey has to use the DECs to get around. These underground passages were cobbled together by the gremlins (the real-life brainchildren of author Roald Dahl) using forgotten Disney memorabilia, and as a result they’re sort of like giant Rube Goldberg machines. To knock down a giant doll head blocking our path, for instance, we rolled a ball onto a pressuresensitive panel and set off a series of events involving a mechanical turtle, a hamster wheel, and flying pies. The constant background activity really makes these levels come alive, and hardcore Disney aficionados will get a kick out of trying to identify the various relics. (We spotted a Chip portrait, as well as the whistles from Steamboat Willie.) As for the projectors, Jones promises that they will go back online eventually and provide a whole new batch of cartoon-inspired 2D levels. “And they’re done in a different way to support Oswald being there,” he teases. Our time with The Power of Two concluded in OzTown, which was one of the hubs in the original Epic Mickey. Things have changed quite a bit since then as the burg’s residents have banded together to spruce up the place. Unfortunately, their efforts have been temporarily interrupted due to a flood of thinner caused by the earthquake. Mickey can lend a hand by placing sump pumps near the source of the flood, but he has a couple of options as to how to go about that. Gremlin Prescott points out that Mickey can get the job done much faster by retrieving just one pump and supercharging it. Animatronic Goofy thinks that’s too dangerous and recommends gathering all three pumps and running them at normal speed. Though it’ll take a bit longer, we decided to follow Goofy’s suggestion. The pumps are scattered rather inconveniently throughout town, and recovering one of them requires use of the new Fairy sketch. As in the previous game, sketches are sort of like spells that allow Mickey to summon the corresponding subject for a variety of purposes. The Fairy sketch causes its target to float, which in this instance enables us to retrieve the pump from of a pool of thinner. (During our first attempt to use the sketch, we accidentally hit Goofy, causing him to humorously hang upside down in midair.) Once all three pumps are in place, the thinner is drained from OzTown and Goofy gives us a unique pin for our efforts. Pins return as a special collectible and a nod to the real-life pin-hunting phenomenon at Disney’s theme parks. “But we’re taking the concept a step further this time,” Jones hints. He also explains that we would have received a different reward for taking Prescott’s shortcut, but that supercharging one of the pumps would have caused thinner to spray all over the surrounding homes. Though brief, our return visit to Wasteland was a blast and left us anxious to see what else The Power of Two has in store. The folks at Junction Point established a solid foundation with the first game, and they seem to be building on it in all the right ways. “Now we can take things to a whole new level in terms of quality and depth of story,” says Spector. “It’s about taking all the things we did well in Epic Mickey and doing them even better.”Wednesday, May 30, 2012
Disney's Epic Mickey 2: The Power of Two
Disney's Epic Mickey 2: The Power of Two
The sequel to Disney's Epic Mickey
Officially announced in March, Disney Epic Mickey 2: The Power of Two, the sequel to the popular game Disney Epic Mickey, will be coming to stores this fall. In Disney Epic Mickey 2: The Power of Two, gamers will play as Mickey Mouse and for the first time ever, Oswald the Lucky Rabbit, Walt Disney's first cartoon star, in an all-new adventure of creativity and discovery. Created by Warren Spector and Disney Interactive's Junction Point game development studio, Disney Epic Mickey 2: The Power of Two brings these characters back to the Wii system from Nintendo, as well as to new HD consoles such as Xbox 360 and the Playstation 3.
Disney Epic Mickey 2: The Power of Two returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate world filled with 80 years of forgotten Disney characters and theme park attractions. But for the first time, Mickey and Oswald will join forces as true partners, Mickey with his magical paintbrush that wields paint and thinner, and Oswald with his powerful remote control that allows him to command electricity.
Disney Epic Mickey 2: The Power of Two returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate world filled with 80 years of forgotten Disney characters and theme park attractions. But for the first time, Mickey and Oswald will join forces as true partners, Mickey with his magical paintbrush that wields paint and thinner, and Oswald with his powerful remote control that allows him to command electricity.
Monday, May 21, 2012
Disney's Soccer Mickey Mouse Cross Stitch Chart (3 of 3)
Disney Counted Cross Stitch Chart
Soccer Mickey #3
Mickey Mouse playing soccer, from Baby Camille Magazine. Chart shading can be stitched in one prominent color if shading is unclear.Like this free charts and want to see more? Please be sure to check out our sponsors!
Sunday, May 20, 2012
Disney's Soccer Mickey Mouse Cross Stitch Chart (2 of 3)
Disney Counted Cross Stitch Chart
Soccer Mickey #2
Mickey Mouse playing soccer, from Baby Camille Magazine. Chart shading can be stitched in one prominent color if shading is unclear.Like this free charts and want to see more? Please be sure to check out our sponsors!
Saturday, May 19, 2012
Disney's Soccer Mickey Mouse Cross Stitch Chart (1 of 3)
Disney Counted Cross Stitch Chart
Soccer Mickey #1
Mickey Mouse playing soccer, from Baby Camille Magazine. Chart shading can be stitched in one prominent color if shading is unclear.Like this free charts and want to see more? Please be sure to check out our sponsors!
Friday, May 18, 2012
Disney's Donald Duck on Roller-blades Cross Stitch Chart
Disney Counted Cross Stitch Chart
Donald Duck on Rollerblades
Donald Duck rollerblading with his nephew (which one?), from Baby Camille Magazine. Chart shading can be stitched in one prominent color if shading is unclear.Like this free charts and want to see more? Please be sure to check out our sponsors!
Wednesday, May 16, 2012
Disney's Goofy on Roller-blades Cross Stitch Chart
Tuesday, May 15, 2012
Disney Adventures Comic Zone: Herbie Fully Loaded
Disney Adventures Comic Zone
Herbie Fully Loaded
25 years after Herbie Goes Bananas, Walt Disney Pictures brings us Herbie: Fully Loaded. Herbie, a Volkswagen Beetle who thinks and acts upon himself, enters NASCAR racing circut. Entering as the underdog, he and his driver (Lindsay Lohan) end up winning the race.
Monday, May 14, 2012
Tarzan II Disney Adventures Comics
Disney Adventures Comic Zone
Tarzan II
If you enjoy these free comics, please be sure to check out our sponsors!
SEO Inc
Disney POP! VinylSeries 2: Minnie Mouse
Disney & Funko
POP! Vinyl
Series 2: Minnie Mouse
The second series of twelve Disney-inspired vinyl collectible dolls for its POP! Vinyl line was released in 2011. Produced by Funko, Series 2 includes:
13. Lotso (Toy Story 3)
14. George Sandersen (Monsters, Inc.)
15. Jack Skellington (The Nightmare Before Christmas)
16. Sally (The Nightmare Before Christmas)
17. Mr. Incredible (Disney/Pixar's The Incredibles)
18. Syndrome (Disney/Pixar's The Incredibles)
19. Jessie (Disney/Pixar's Toy Story)
20. Boo (Disney/Pixar's Monsters, Inc.)
21. Belle (Beauty and the Beast)
22. The Beast (Beauty and the Beast)
23. Minnie Mouse
24. Steamboat Willie
Sunday, May 13, 2012
Disney's Baby Tarzan & Terk Cross Stitch Chart + Bonus
Disney Counted Cross Stitch Chart (1999)
Baby Tarzan and Terk
Tarzan as an infant and everyone's favorite ape appearing Bebé, a magazine from Portugal. Although any text is in Portuguese, any experienced cross-stitcher can decipher the chart.Like this free charts and want to see more? Please be sure to check out our sponsors!
![]() |
| Click on the picture to enlarge |
As an added bonus, this leaf border is designed as part of the Tarzan series, and will coordinate with the above pattern beautifully.
Color key includes Anchor and DMC floss colors.
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11:36 AM
Labels:
Bebé Magazine,
counted cross stitch,
crafts,
cross stitch charts,
Disney,
Portugal,
Tarzan,
Terk
Saturday, May 12, 2012
Disney POP! Vinyl Series 1: Mickey Mouse
Disney & Funko
POP! Vinyl
Series 1: Mickey Mouse
The first series of twelve Disney-inspired vinyl collectible dolls for its POP! Vinyl line was released in 2011. Produced by Funko, Series 1 includes:
- Mickey Mouse
- Buzz Lightyear (Disney/Pixar's Toy Story)
- Woody (Disney/Pixar's Toy Story)
- Sulley (Disney/Pixar's Monsters, Inc.)
- Mike Wazowski (Disney/Pixar's Monsters, Inc.)
- Pinocchio (Pinocchio)
- Jiminy Cricket (Pinocchio)
- Snow White (Snow White)
- Maleficent (Sleeping Beauty)
- Tinker Bell (Peter Pan)
- Cruella de Vil (101 Dalmations)
- Stitch (Lilo & Stitch)
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8:12 PM
Labels:
Collectibles,
Disney,
Disney Store exclusives,
Funko,
Pixar,
POP Vinyl,
toys
Disney's Baby Tarzan Cross Stitch Chart From Portugal
Disney Counted Cross Stitch Chart (1999)
Baby Tarzan
Tarzan as an infant appearing Bebé, a magazine from Portugal. Although any text is in Portuguese, any experienced cross-stitcher can decipher the chart.Like this free charts and want to see more? Please be sure to check out our sponsors!
![]() |
| Click on the picture to enlarge |
Color key includes Anchor and DMC floss colors.
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2:27 PM
Labels:
Bebé Magazine,
counted cross stitch,
crafts,
cross stitch charts,
Disney,
Portugal,
Tarzan
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